Last Minute Feedback
Last Minute Feedback
With things coming closer and closer to the end, we wanted to collate some last few points of feedback from showcasing the game to shareholders and Quality Assurance testers in order to ensure we were on the right track, and to see if there were any small-scale changes that needed to be made before everything was locked in.
While the game's complete state for the final hand-in was an ideal state that we were striving towards, it was not the be-all and end-all, as we still plan to update and develop the game afterwards with no deadlines or limits. This meant that anything more substantial could be held off on until then, as we made sure to get the game's most important fundamentals it needed to function down before that time, and then polish it over the coming few weeks.
Playtesting (Quality Assurance Tester at The Mishir Corporation pictured)
Much of the feedback was positive, and we greatly appreciated what everyone had to say, especially in regards to mechanics and art, as these were the most important aspects of our game even compared to the story. In terms of improvements, a lot of what was mentioned were things we were already planning on adding in these last weeks of development anyway, such as sound effects which made things easier on us.
We had a fantastic time showing people our progress, and we had a lot of nice comments. We are also really eager for the next few weeks, as we have a lot of interesting things planned that we cannot wait to share!
Thank you from all of us at The Mishir Corporation!