All Kinds of Previews
All Kinds of Previews
Since most of the things we've been working on this week are the same as previous weeks as we begin to finish up development and polish certain things here and there, we decided this week would be dedicated to previewing certain parts of the game.
For your viewing pleasure, on the right, we have the first publicly available look at the Hallway area of the game, the penultimate section before the Throne Room and Final Boss. This takes inspiration aesthetically from the Long Corridor in Beijing's Summer Palace.
Next, we have the icons for each attack in the game, these were implemented in order to clean up the User Interface during gameplay, as the number of attacks quickly built up and needed to all be visible for the player to remember.
In addition to this, they needed to be distinct and visually represent the attack at a glance, which is why we opted for simplistic and brightly coloured icons in order for players to easily differentiate them.
While the work on editing the documentary continues, we wanted to show you some sneak peaks at what it will entail, and how we plan to inform the public, as well as our shareholders, on the process of making the game, and the game's current status as of recording. To the right, we have our wonderful CEO, Russool Mishir, preparing to read the script, which you may see the first paragraph of too.
Overall, as you can see, we have been working hard on many different things, and they are all slowly coming together in a nice package, we still want to keep a few things under wraps though, so you can still only get the full experience by playing the finished game. Look forward to it, when we're ready, and once again, thank you from all of us at The Mishir Corporation!