The Easter Break
The Easter Break
Greetings, I am Russool Mishir, CEO of The Mishir Corporation. As a corporation, we here at The Mishir Corporation greatly value our employees' time, health, and general wellbeing.
That's why even at the cost of our profit margins, we make sure to give our employees their government mandated holidays, and other stuff. One of the holidays we were required to provide our integral workers with, was a holiday around Easter, so we gave them one week to take off.
During this time I was informed that our employees had a lot of rest, as they had considered working on the game "exhausting" and "stressful" and "overwhelming" and "difficult", and I had to encourage them not to use these words in case it made the company look bad. I was then informed by other executives that we could actually use this to make ourselves look good, by talking about the sins of crunch culture, and how The Mishir Corporation strives to avoid it.
You see, many game development companies struggle with this, and even companies outside of the games industry — the desire to keep working no matter what in order to boost your company's revenue, which is honestly a noble cause, however, there are many people who often take it too far, working when they really shouldn't and suffering mentally, and in the worst scenarios, even physically, because of it.
On top of that, crunching in relation to work is when many companies force their employees to do extra hours, usually without appropriately compensated pay, leading to less free time allowed for them to unwind and relax, instead constantly being focused on work. With this in mind, we decided to allow our employees one whole week of rest, where they weren't even mandated to think about the game or work on it. Isn't that admirable? Next week our employees will thankfully resume work on the game.
Thank you from all of us at The Mishir Corporation!