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  • Home
  • Executives
  • Developer Logs
  • Partners of TMC
  • Feedback
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    • Home
    • Executives
    • Developer Logs
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Core Mechanic in Action

This week the prototype was further developed, into an early stages version of the first room of the game, that being the courtyard. All three enemies, as well as the area boss, were programmed with the moves needed to defeat them.

Unfortunately our socials team forgot to record footage of the prototype in this stage, so instead you can get an early preview of the next stage of development, with some assets imported instead!

Additionally, we have been planning out the entire structure of the game accordingly, with each room, enemy, and all the moves required to defeat each of them, in a manner that escalates over time linearly. The moves are redacted in this photo, just in case anyone happens to be reading these devlogs that will end up playing the final game.

 While the final version of the game released at the end of this semester will be a full and complete gaming experience, the structure allows for many additions, and we have lots of plans for this, including more rooms, more enemies, more moves that are more complex, guarding and countering enemy moves, and an endless mode.

We will continue to tweak this mechanic to ensure it works well in the game, and ensuring other minor mechanics in the game function as intended. We will also keep planning for the inclusion of any of the post-launch mechanics and ideas, however there is no guarantee any of these will be added. Stay tuned for future updates; we look forward to sharing more with you!


Thank you from all of us at The Mishir Corporation!

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